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Here I discuss the mentality of sound processing.
Sound processing your samples starts with one fundamental Ideal. Make it sound better! There are many ways to achieve the same sound, many ways to achieve slightly different sounds and many ways to ruin sound or just plain exaggerate it. So let’s define good sound vs. bad sound. First up is in the method to avoid bad sound is to make sure your level is proper. You don’t want your sound to appear as a brick. This means if your sound is up to loud and your using a digital interface to work with sound anything above 0db will be truncated and the wave will just be shelved resulting in a waveform that looks like brick. The sound will be harsh and unpleasant so be sure your levels allow enough head room before your peaks touch 0db. Continue reading