EastWest Announces HOLLYWOOD CHOIRS

Hollywood, CA (June 26, 2017) – This fall EastWest/Quantum Leap will release Hollywood Choirs. Produced by Doug Rogers and Nick Phoenix, Hollywood Choirs is the epic follow-up to 1999’s Voices of the Apocalypse and 2005’s Symphonic Choirs, the best-selling and most awarded virtual choir of all time.

Hollywood Choirs gives voice to a new generation of powerful cinematic vocals with unprecedented dynamics and shocking realism that unleashes a new world of choral possibilities. It features a new and improved WordBuilder plugin that allows the composer to type in any words in any language and have them be sung by the full choir or the individual male and female sections.

Hollywood Choirs Diamond Edition includes a 13 microphone-user-controllable setup (including a Neumann Dummy Head) designed for surround sound and virtual reality, which is particularly attractive for film, TV, and game composers.

“This is the third choir EastWest/Quantum Leap has sampled,” says EastWest producer Doug Rogers, “we learnt a lot from the previous productions and Hollywood Choirs is the culmination of that experience. In particular, the choirs’ ability to sing any word or phrase has been significantly improved resulting in much more realism; and there are many more sound options to enable the user to sculpt the sound to their requirements.”

“In the past 12 years, there have been many attempts by others to improve on what EastWest/Quantum Leap achieved with Symphonic Choirs,” says EastWest producer Nick Phoenix, “Small improvements were made to various aspects of choir sampling, but the emphasis has been on pre-recorded and severely limited phrases. If composers are not tired of hearing the same faux Latin phrases repeated over and over, those listening certainly are. No single choir virtual instrument has managed to deliver a fluid, intuitive and great sounding choir that was capable of singing any words in any language, soft or loud … until now.”

Hollywood Choirs delivers the powerful, blockbuster sound that all composers are seeking and opens up new 3D soundscapes to create incredible and emotional journeys for their audiences.

Hollywood Choirs will be available for purchase and as a free addition for ComposerCloud subscribers this fall 2017.

About EastWest:
EastWest has been dedicated to perpetual innovation and uncompromising quality of sample libraries and virtual instruments for more than 29 years, setting the industry standard as the most critically acclaimed sound developer. Find more about EastWest at soundsonline.com.

The SynthSummitShow episode 20: Taiho Yamada (MOK) + giveaway

The SynthSummitShow episode 20: Taiho Yamada

 

Mr Yamada has an extensive history in the synthesizer world dating back to early days of the Alesis Rompler synths such as the Quadrasynth and has been instrumental in quite a few key synthesizers of our time. From the Alesis Andromeda, Ion, and Fusion to the M-Audio Venom Taiho Yamada’s career has been steeped in synth gold. Now striking out on his own with company Media OverKill (MOK)  Taiho looks to set the bar with a new form of patent pending synthesis in WaveRazor. Join this show and learn details on how you could win a copy of both WaveForm and WaveRazor! It was a great interview filled with lots of 90’s and 2000’s synth history, very much worth a listen!

Audio Damage freshens its line up with new plugins!

Audio Damage is Has released 3 new plug in VSTs available directly from their site. New versions of the Delay Plug in “Dubstation 2″, Reverb Plug in ” EOS 2 ” and the all new waveshaping distortion “Grind” are now available. 

EOS 2 consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and Audio Damage’s own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Dubstation 2

From the Audio damage site:

The original dub delay plugin and still the best! Dubstation 2 takes our most popular product and adds a whole raft of new features, including a dual mode for separate control over the left and right delay times, ping-pong, a new feedback saturation algorithm, and an LFO. Along with an all-new procedural and Retina-friendly user interface and (FINALLY!) ProTools compatibility, this represents a major leap forward for one of our signature products.

All those bells and whistles aside, the heart of Dubstation is our painstaking bucket-brigade delay model. Often imitated, but never duplicated, Dubstation has been the go-to plugin for that sound for over a decade, used in thousands of commercial productions, and with good reason. With the addition of the LFO and saturation controls, Dubstation has moved in to the realm of tape delay emulation as well, and is a sonic Swiss Army knife for delay. 

Grind waveshape distortion

from the AD site:

A true powerhouse of audio warfare, Grind puts the “damage” in Audio Damage. From subtle tube-style saturation to full-on mangled wavetable distortion, Grind is a Swiss Army Knife of sound design.

Grind consists of three main blocks: wavetable lookup, in to algorithmic saturation/distortion/, and finally to a multi-mode filter. The wavetable module uses the amplitude of the incoming signal to replace the sample with one from 15 different linearly-interpolated wavetables, chosen for their mangling potential. Window size and phase controls provide further tone-shaping possibilities.

The next stop is the algorithm module, with eleven different distortion and saturation algorithms, from simple soft-knee saturation on up to full on sine warping.

After this, the signal passes through a multi-mode filter stage, with eleven different filter models to choose from, including “vintage digital” versions from the early days of plugin development, on up to our modern analog-modeled MS20-style lowpass and highpass synth filters. A tempo-synced LFO provides motion for the filter frequency, and a final stage of soft clipping and DC filtering tames the output.

Make no mistake: this is not a subtle, polite tool. With careful tuning of the provided presets, it can be tamed to normal filtering and saturation duties, but on the whole, it is a noisy, snorting beast of a plug-in, and is happiest with Full Metal audio destruction. 

OK enough with the AD copy. I have had some time with all three of these (I even created a group of presets for Dubstation 2). I can say these are a really nice step forward in the Audio Damage line up. The UI is really impoved on these (Grind and EOS2 have some killer front end graphics to help understand whats going on).

Grind really impressed me in its filter types as well as how the distortions can take a plain sound and add a ton of movement and character.  Similar to the Eurorack module Shapes also from Audio Damage, Grind lets you sequence lookup tables and waveshaping wavetables… very freaking cool.

tempo syncing the waveshaping and filter frequency changes is a joy.

Dubstation 2 is a very straight foward BBD sounding delay that will let you just easily get that dub delay you are after without a cluttered interface.

EOS 2 is just a joy to look at and hear. I’ve been using this to create gorgeous synth pads and basically create environments for my instruments to breathe in.

Novation Circuit Review

The Novation Circuit portable Groovebox

This Circuit review is one that I specifically requested from Novation. I was quite interested in the idea of a portable groove box that held one of my favorite synth engines in a battery controlled, forward thinking design. I was concerned about the macro control layout as I wasn’t quite sure what to make of the layout. I came away from my time with the circuit gaining a new appreciation for this different take on a portable synth. Instead of focusing on specifics like ADSR settings or complex oscillator set ups, This groove box opts to give you macros that can control 4 parameters on any given patch. While this might be a bit confusing, it also serves as the pathway to inspiration and discovery of new unexpected sounds. This is where Circuit can come into its own… The sequencer is a bit on the basic side being only 16 steps but it does allow for independent note lengths and pattern chaining. You can launch patterns in a similar way to the ableton live clip launching method. Speaking of Ableton Live, a copy is included free with Circuit and Circuit can be used as a controller for live.

The Battery power and the fact that it has a built in speaker was a large draw for me. I’m happy to say that through out this entire review I never once needed to actually plug it into the wall (though the wall adapter is included in the box). The internal speaker is quite adequate to get its sound across in a quiet setting (don’t expect it to be loud enough to get peoples attention in a noisy bus station but it will certainly turn heads if you are sitting in a starbucks.)

I found the over all build quality to be extremely good. The knobs feel VERY nice , smooth with decent resolution. the body didn’t creak or feel hollow and plasticy.  The build felt so nice I let my 2 and a half year old son bash away on it with not so much as a scratch or a worry. I have to say he quite enjoyed it as well.

I was skeptical of the layout but came away impressed with the build quality. The constant updates from novation is a very promising sign and the addition of sample import and “sample flip” is not to be over looked. the rigid 16 step sequencer resolution is probably my biggest gripe but for what this product is, its hardly a deal breaker.

If you are looking for a groove box that you can confidently take with you on the go and is truly stand alone… this might be right up your alley.

ESI brings better performance to USB audio technology with progressive professional audio interfaces

LEONBERG, GERMANY: leading professional and semi-professional audio equipment vendor ESI is proud to announce (upcoming) availability of U168 XT and U86 XT — a progressive pair of USB 2.0 high-speed audio interfaces for Mac and PC that bring better performance to USB (Universal Serial Bus) audio technology for better results — as of May 2…

As implied by name, U168 XT provides no fewer than 16 clearly-labelled line INPUTS and eight line OUTPUTS on balanced 1/4-inch TRS (Tip Ring Sleeve) connectors. Competitors’ comparable channel count offerings often add eight-channel ADAT (Optical Interface) ports, potentially adding confusion to that count — clearly not an issue with U168 XT, where all are available for simultaneous usage by discerning users. Ultimately, this full-featured 24-bit/96kHz solution also includes four integrated MICROPHONE preamps with XLR (External Line Return) inputs and switchable +48V phantom power, perfectly positioned on its front panel for easy access alongside two (switchable) MIC/HI-Z high-performance instrument inputs (1/4-inch connector) for electric guitars; plus (rear-mounted) coaxial S/PDIF (Sony/Philips Digital Interface Format) IN (input) and OUT (output) on RCA (Radio Corporation of America) connectors. Two independent headphone (H.P.) outputs are also easily accessible alongside an integrated monitoring mixer. Meanwhile, external keyboards, synthesizers, and sound modules can be connected via the 16-channel MIDI (Musical Instrument Digital Interface) with an INPUT and OUTPUT on the unit’s rear panel.

Providing fast, high-performance, low-latency drivers based on proprietary DirectWIRE technology — that can be used for routing audio streams internally within applications using ESI’s EWDM (Enhanced Windows Driver Model) — with support for the latest WDM (Windows Driver Model), ASIO (Audio Stream Input/Output) 2.0, and CoreAudio technology for both Mac (OS X 10.7 and above) and PC (Windows Vista, 7, 8.1, and 10), U168 XT works with all current standard audio applications available for professional usage.

As an equally versatile USB 2.0 high-speed audio interface for Mac and PC with an ADC (analogue-to-digital conversion) dynamic range of 107dB(a) and DAC (digital-to-analogue conversion) dynamic range of 112dB(a), U86 XT shares the same flexible feature set and functions as its U168 XT bigger brother, but with a reduced number of physical analogue inputs (eight) and outputs (six) — hence its appropriate appellation — and reduced (310 x 145 x 45mm) dimensions (down from U168 XT’s 450 x 145 x 45mm). Either way, with stylish and sturdy casings designed to work wherever their final destination may be, both bundle packages come complete with an eight-track version of Bitwig Studio, the namesake next-generation music creation and performance software solution from Berlin-based Bitwig as well as a license for DJ specialist Stanton’s Deckadance LE software. Simply start working… straight out of the box.

Both the U168 XT and U86 XT more than live up to their raison d’être of bringing better performance to USB audio technology for better results, as anyone adding either one of the progressive pair to their setup should surely delight in discovering.
U168 XT starts shipping worldwide in early May 2017 with an MSRP of €549.00 EUR; U86 XT follows in early June 2017 with an MSRP of €399.00 EUR. (For availability and pricing internationally, please visit the ESI website to find a distributor for your region here: https://www.esi-audio.com/company/distributors/)

For more in-depth info, please visit the dedicated U168 XT webpage here: https://www.esi-audio.com/products/u168xt/

For more in-depth info, please visit the dedicated U86 XT webpage here: https://www.esi-audio.com/products/u86xt/

Kenton makes managing multiple data streams simpler with eight-input intelligent MIDI merge unit

 

 

 

 

 

 

LONDON, UK: following its introduction at The NAMM Show 2017, MIDI solutions specialist Kenton is proud to announce availability of its new MERGE-8 — an eight-input intelligent MIDI merge unit designed, built, and assembled in the UK as the latest addition to its well-known line of MIDI utilities — as of May 4…

MERGE-8 can work in two modes: first is a full eight-into-two merge, where all MIDI data received across the eight input ports is merged into two outputs (with both ports outputting the same data); second is a split mode, with two completely independent four-into-one merges. Mode is set with a recessed push button and indicated with a bicolour LED. MERGE-8 stores this setting in EEPROM and starts up in whichever state it was last in.

Featuring a 32-bit ARM microcontroller for super-fast MIDI processing, MERGE-8 can handle large amounts of data. It is intelligent in that it applies merging rules to process the MIDI data from the inputs in the optimal way.

MERGE-8 is housed in a robust brushed aluminium case, measuring 155 x 80 x 35mm and weighing just 220g. With the famous Kenton build quality and reliability, MERGE-8 is able to withstand the knocks of a life on the road as part of a large keyboard rig, yet it is just as at home in the studio… powered from an included region-appropriate AC adapter — just fit and forget.

MERGE-8 can be purchased from dealers or directly from Kenton for £112.50 GBP (excluding tax and shipping), either online (www.kenton.co.uk/merge8) or by calling +44 (0)20 8544 9200.

About Kenton (www.kenton.co.uk) Kenton was founded in 1986 by UK musician John Price, who began by building a more cost-effective and well-specified MIDI interface for his beloved Oberheim OBX programmable analogue polysynth than was otherwise available; word soon got around, and today the company designs and manufactures a wide range of far-reaching MIDI solutions for famous and not-so-famous clients alike around the globe from its South West London-based HQ: “People often ask where the name Kenton came from; my father, Wylie Price, was a bandleader in the Forties and Fifties, and was a big fan of Stan Kenton, so, when I was born, I was given Kenton as my middle name.” © 2017 Kenton Electronics Ltd

Impact Soundworks releases retro-sounding, future-facing free KONTAKT instrument in handheld homage

 

FULTON, MD, USA: audio software creator Impact Soundworks is proud to announce availability of SUPER AUDIO BOY — a free AAX-, AU-, and VST-compatible KONTAKT instrument/sample library that creatively captures the retro sounds of the legendary Nintendo Game Boy handheld for authentically (re)creating Chiptunes or fast-forwarding them to today and beyond with advanced layering, filtering, arpeggiation, and much more besides — as of May 8…

SUPER AUDIO BOY is Impact Soundworks’ free version of SUPER AUDIO CART — the most complete set of classic video game samples ever produced, but bringing powerful SAC synthesis, rhythm, effects, and modulations to bear upon the detailed sample set of the legendary Game Boy alone. And it doesn’t get much more classic than Game Boy, a handheld system with interchangeable cartridges that truly revolutionised the gaming industry upon its release in 1989. Developed and manufactured by Nintendo to tremendous success throughout its lifespan, it shifted an unprecedented 64-million units before Game Boy Color came calling in late 1998, thanks in no small part to highly-addictive games such as Tetris, their distinctive-sounding synthesized electronic music made within the technical limitations of Game Boy’s sound chip. Powered by a specialised 8-bit Sharp CPU sporting two pulse oscillators, a 4-bit PCM sample channel, and a noise generator, Game Boy remains the first choice of many musicians in the Chiptune scene, thanks to the LSDJ cartridge, allowing for direct access to that sound chip to create music.

Musically, SUPER AUDIO BOY allows access to those classic sounds and much more besides. As Andrew Aversa — Impact Soundworks Lead Developer — himself proudly points out: “It basically takes the Game Boy part — all the samples that come with the Game Boy — and complete engine of our original SUPER AUDIO CART library and makes it free. All of the features from SUPER AUDIO CART are here, too; the only difference is that this is just Game Boy… all deliciously lo-fi and bit-crushed, just the way we like it! Everything is sampled from an actual Game Boy; these are the waveforms with all the grit from the circuitry of the Game Boy, recorded and very carefully edited and looped. Now, of course, the wonderful thing about SUPER AUDIO CART and, in turn, this free instrument is that you can take those very simple waveforms, put them into the engine, and do all sorts of cool stuff — not just Game Boy sounds, but create modern sounds as well. The big difference between SUPER AUDIO BOY and other free Game Boy emulations out there is that you have all these additional sound design features. For example, we also have an X-Y pad, which can be assigned to LAYER BLEND, so we can blend between layers, and then the X and Y axes can be assigned in our modulation matrix. This is incredibly powerful stuff! You can create LFOs, envelopes; you can do random parameters — modulate CCs or ranges, like key ranges, velocity ranges… it’s just awesome!”

Indeed, it is! Free it may be, but feature-light it is not. Needless to say, SUPER AUDIO BOY comes complete with the same four independent sound sources (LAYER A through to LAYER D) as its bigger brother, together with an integrated sound source browser; over a dozen filter models; poly arpeggiator, gate, and sequencer; 64-slot Mod (modulation) Matrix; plus five FX racks. Resumes Andrew Aversa: “These effects can be turned on and off; you can modulate these using the modulation matrix and hook them up to different things. We’ve got the SNES VERB — even though this is not a Super Nintendo — and convolution REVERB, and four additional effects racks — one per layer. You will not hear an actual Game Boy doing that, but that is the power of SUPER AUDIO BOY — all these advanced sound design things that you can use if you want to. Of course, because we’ve got arpeggiators and sequencers onboard, you can create drum loops just by holding a note.”

Notably, SUPER AUDIO BOY works with a wide range of controllers — keyboard or otherwise, since users can map almost any parameter or control to any physical CC. Clearly, then, this is a very powerful software tool for authentically (re)creating Chiptunes from a glorious (Game Boy) bygone era or dragging distinctive retro sounds — creatively kicking and screaming — back to the future… for free!

SUPER AUDIO BOY is available for free from Impact Soundworks here: https://impactsoundworks.com/product/super-audio-boy/#purchase

Note that SUPER AUDIO BOY requires the full version of Native Instruments KONTAKT (5.5.2 or higher).

For more in-depth information, including several superb-sounding audio demos, please visit the dedicated SUPER AUDIO BOY webpage here: https://impactsoundworks.com/product/super-audio-boy/

Watch Impact Soundworks Lead Developer Andrew Aversa’s SUPER AUDIO BOY video walkthrough here: https://youtu.be/pBOlE6gYqVY

 

About Impact Soundworks (www.impactsoundworks.com)
Impact Soundworks creates audio software designed with composers in mind: sample libraries, virtual instruments, and plug-ins. As passionate about creating music tools as its customers are about making music, the company was founded in 2008 by composers Andrew Aversa and Will Roget, II at a time when there were several large virtual instrument companies already around, but few developers creating affordable, flexible, and focused libraries featuring more unusual and unique sounds. Shrewdly, the dynamic duo noticed much in the way of in-depth orchestral offerings, but more unusual instruments were not being sampled with much detail at all. As such, the company’s first two releases were Impact Steel, a collection of found metal objects played as percussion, and Sitar Nation, a set of instruments from North India. It has since been collectively working hard to address the needs of modern composers, successfully striking the balance between depth and ease of use. Ultimately, Impact Soundworks is proud to call tens of thousands of musicians around the world its customers, intelligently investing time to study suggestions and review requests. After all, that is how a number of its best-loved libraries started… from the smallest seed!

© 2017 Impact Soundworks

Wide Blue Sound strikes partnership with Native Instruments to harness hardware integration for ORBIT and ECLIPSE

LOS ANGELES, CA, USA: Wide Blue Sound, creator of cutting-edge instruments for KONTAKT, is proud to announce a partnership with Native Instruments that allows its renowned ORBIT and ECLIPSE virtual synths to be used with NI’s NKS® (Native Kontrol Standard) hardware — namely, KOMPLETE KONTROL S-Series keyboards and MASCHINE workstation…

Wide Blue Sound is a company continually committed to integrating its software products with hardware — a rarity in today’s industry. “NKS is an important first step in harnessing the natural experience of hardware with the infinite creative potential of software,” states company co-founder and CEO Nathan Rightnour. “We’ll always be working to ‘bridge the gap’ in ways that bring usability and a visceral excitement to our software.”

ORBIT and ECLIPSE are the perfect powerhouses for creating stunning synth sounds, driving pulses, and atmospheric worlds, thanks to their critically-acclaimed interface and world-class sound design. With well-thought-through, creative mappings and tags for ORBIT and ECLIPSE, KOMPLETE KONTROL S-Series keyboards and MASCHINE workstations react with the feel of a custom hardware instrument. Indeed, ORBIT and ECLIPSE users with access to the trailblazing hardware will now feel closer than ever to their favourite Wide Blue Sound software synth… synths already benefitting from critically-acclaimed interface design that, according to Keyboard magazine, “All instrument makers could take heed to.”

The latest NKS®-supporting ORBIT and ECLIPSE updates bring with them the best of both worlds — intuitive interfaces and seamless interaction with intuitive tactility, thanks to Native Instruments’ innovative hardware. Hardened users and novices alike will be amazed at how fast they can come up with something stunning to fit any musical mood or emotion, whether wanting to tweak the dreamy, mysterious, or dark universe of sound in ORBIT or enter ECLIPSE’s pioneering heavy, forceful, and aggressive sonic vistas. The choice is out there — quite literally at the fingertips of KOMPLETE KONTROL S-Series keyboards and MASCHINE owners.

ORBIT and ECLIPSE are designed by working professionals in film, TV, video game, and electronic music production, built upon the idea that intuitive products provide the most inspirational results. Indeed, inspiration comes quickly since both instruments share three distinct sound engines. Engaging PULSE mode makes creating modern percussive elements easy; CHOP mode is best suited to fashioning electronic, stuttered stylings; and FLOW mode permits pads and texture creation like never before. Better still, users can seamlessly morph between those three engines using four independent 64-step sequencers — each with their own independent time base — that can modulate 24 useful parameters to further the creation of interesting, musical, and evolving sounds. Sculpting sounds still further comes courtesy of delays, multiple modulations, diverse distortions, and a special convolution engine that includes several practical creative impulses and beautiful reverbs from world-class hardware units commonly used in cinematic production.

Thanks to NKS® support, sound-shaping nirvana with Wide Blue Sound’s updated ORBIT and ECLIPSE is as simple as the turn of a knob. Each innovative instrument includes 250 track-starting presets. Put it this way: whatever way users choose to intuitively interact with them, the results are always out of this world!
NKS®-supporting versions of ORBIT and ECLIPSE can be respectively purchased and digitally downloaded directly from Wide Blue Sound for $199.00 USD and $149.00 USD from here: www.widebluesound.com (Note that both products are also available as the PLANETARY BUNDLE, including beta access to SKYPAD Remote, for $298.00 USD, representing a substantial saving of $50.00 USD.)

Note Native Instruments’ KONTAKT — full or free KONTAKT PLAYER (5.5.2 or higher) version — powers Wide Blue Sound products.

Additional Information

For more in-depth information, please visit the dedicated ORBIT and ECLIPSE webpage here: www.widebluesound.com

Watch Wide Blue Sound Founder & CEO Nathan Rightnour’s ‘Quick Drive’ ORBIT overview video here: https://youtu.be/ulxug3_VQUE

Watch Wide Blue Sound’s engaging ECLIPSE trailer video here: https://youtu.be/QCirtMFnEvU