The Audio Damage Kompressor is a digital true stereo compressor that can also work as a Mono with side chain input compressor. occupying only 6 hp, this compressor packs a big punch for its small size. RATIO is a scaled control. The first half of the rotation goes from 1:1 to 1:10, and from 12 o’clock to fully clockwise, it goes from 1:10 to 1:1000 (infinite). Gain can give you up to 30+db of additional gain along with a soft internal saturation emulating an analog circuit.
The Build quality feels very solid and the compression is really quite well controlled. I’ve been using it both as an final mix compressor and as a drum squashing beast as well.
Most people are aware of my affinity for finger drumming and live performance, so it shouldn’t come as a shock that I want to preform live unsequenced finger drumming with my Modular system. However when I began setting up patches to do this sort of thing I ran into a problem. I wanted to use 1 module for both open and closed hi hats, while triggering this single module from 2 gate sources without running into the issue of the closed hi hat opening up the decay envelope. ENTER LOGIC. In order to complete such a task I need to separate the closed hi hat trigger from the open hi hat trigger (while there is only one trigger input on the module). To do this I use the Animodule XXX_or . This module allows me to send two separate triggers to the same destination and other destinations without the risk of back feeding and having the closed hi hat trigger the decay envelope. Normally this back feeding wouldn’t be an issue if I was simply using a sequencer, but in a live performance real it is important that the open hi hat pad and the closed hi hat pad both trigger the sound independently. Take a look at the video below to see how I did it.