Audio damage releases virtual analog MPE supported continua synth

     AUv3 64-bit        IAA & Standalone 64-bit
     iOS 11 or newer and a separate purchase, coming soon! 

VIDEO OVERVIEW

 
HIGHLIGHTS

Oscillate! 
Continua is a virtual analog synth with a twist: a continuously morphable threesome of oscillators. With three interconnected controls defining the wave shape, Continua has a virtually limitless supply of waveforms, especially when you add cross modulation and noise in to the mix.  
Filter!
With two morphing state-variable filters (morph between LP, HP, BP and notch in 2-pole and 4-pole topologies), Continua has a broad palette of tone-shaping at its disposal, and is well suited for long, complex, evolving soundscapes. 
Modulate! 
With a whole host of modulation possibilities, Continua is capable of both simple synth sounds or huge, evolving soundscapes. With two ADSRs and two Flexible Envelope Generators (essentially an envelope sequencer), plus four of our Flexible (continual waveshape) LFOs and a sophisticated sample & hold function, you can modulate any knob on the user interface with a simple right click (double tap in iOS.) 
Control!Continua is fully customizable to your taste and playing style. With full and extensive MPE support, it can take advantage of the extended control set of your Linnstrument, Seaboard, Soundplane, Continuum, or other MPE controller, and support for TUN files lets you use tuning tables. The resizable Hi-DPI GUI lets you adjust the size to match your visual needs, and the cross-platform preset mechanism lets you share your creations with your friends and collaborators, no matter what system they are using. Save your preferred settings as the default state, and Coninua will always be exactly what you need. 

AUDIO EXAMPLES


FEATURES

  • Three Flexible Oscillators
    Continuously variable morphing waveform, with warp, shape, and skew controls.
  • Dual Morphing Filters
    Filters can be used in serial or parallel modes, and morph from lowpass through bandpass and highpass to notch in 2-pole and 4-pole configurations.
  • Noise Source
    Noise source features a “color” control that affects tonal characteristics of the noise. 
  • ADSR x 2
    Continua has two ADSR-style envelope generators, with curve on attack, decay, and release.
  • Flexible Envelope Generator (FEG) x 2
    The two FEGs are arbitrary function generators, with up to 99 steps, curve and step level control, arbitrary loop points, and host tempo sync. 
  • Flexible Low-Frequency Oscillator (FLFO) x 4
    The four FLFOs utilize four controls (phase, shape, skew, and warp) to access a virtually limitless palette of waveforms, and feature host tempo sync and retrigger. 
  • Sample And Hold
    The S&H mod source can sample noise (random) or any of the other mod sources, at either a user-defined rate or a musical division, and includes built-in smoothing and distance limit (for a “walk” effect).
  • Modulation
    Every knob in Continua is a mod destination, with a very fast and simple assignment matrix access with a right-click on the knob (double-tap on iOS). 
  • Tuning Tables And Global Tuning Offset
    Re-tune Continua to new intonations and temperaments using the open-source and easy-to-use TUN file format. A global tuning offset (default to A=440) allows you to easily retune the entire synth to match a different A frequency without using a tuning table. 
  • MPE (MIDI Polyphonic Expression) 
    Continua understands both “legacy” MIDI and MPE. Use your Linnstrument, Roli Seaboard, Haken Continuum, Madrona Labs Soundplane, or Sensel Morph (among others) to directly access per-note pressure, pitch bend, and modulation. 
  • Per-Instance Settings
    Continua utilizes a per-instance customization method: set MPE mode, aftertouch smoothing, pitch bend range override, tuning table, and global tuning offset for each instance in your DAW, with an option to save any state as your global starting point.
  • Factory Presets
    Continua comes with a substantial collection of factory content, including Designer Presets from Red Means Recording, Glitch Machines, and Sonalsystem.
  • Cross-Platform Preset Format
    Continua utilizes an XML-based preset manager. Work between multiple systems without troubles, make a preset on your desktop machine and paste it to the iOS version with Handoff, easily share your creations with your friends, or make a preset bundle to sell.
  • Fully Resizable Hi-Dpi/Retina GUI
    Continua’s vector-based GUI is resolution-agnostic, and displays the same on every system and resolution. Easily resize the UI (per instance) to match your visual needs, from postage stamp to poster-sized.

Audio Damage freshens its line up with new plugins!

Audio Damage is Has released 3 new plug in VSTs available directly from their site. New versions of the Delay Plug in “Dubstation 2″, Reverb Plug in ” EOS 2 ” and the all new waveshaping distortion “Grind” are now available. 

EOS 2 consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and Audio Damage’s own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Dubstation 2

From the Audio damage site:

The original dub delay plugin and still the best! Dubstation 2 takes our most popular product and adds a whole raft of new features, including a dual mode for separate control over the left and right delay times, ping-pong, a new feedback saturation algorithm, and an LFO. Along with an all-new procedural and Retina-friendly user interface and (FINALLY!) ProTools compatibility, this represents a major leap forward for one of our signature products.

All those bells and whistles aside, the heart of Dubstation is our painstaking bucket-brigade delay model. Often imitated, but never duplicated, Dubstation has been the go-to plugin for that sound for over a decade, used in thousands of commercial productions, and with good reason. With the addition of the LFO and saturation controls, Dubstation has moved in to the realm of tape delay emulation as well, and is a sonic Swiss Army knife for delay. 

Grind waveshape distortion

from the AD site:

A true powerhouse of audio warfare, Grind puts the “damage” in Audio Damage. From subtle tube-style saturation to full-on mangled wavetable distortion, Grind is a Swiss Army Knife of sound design.

Grind consists of three main blocks: wavetable lookup, in to algorithmic saturation/distortion/, and finally to a multi-mode filter. The wavetable module uses the amplitude of the incoming signal to replace the sample with one from 15 different linearly-interpolated wavetables, chosen for their mangling potential. Window size and phase controls provide further tone-shaping possibilities.

The next stop is the algorithm module, with eleven different distortion and saturation algorithms, from simple soft-knee saturation on up to full on sine warping.

After this, the signal passes through a multi-mode filter stage, with eleven different filter models to choose from, including “vintage digital” versions from the early days of plugin development, on up to our modern analog-modeled MS20-style lowpass and highpass synth filters. A tempo-synced LFO provides motion for the filter frequency, and a final stage of soft clipping and DC filtering tames the output.

Make no mistake: this is not a subtle, polite tool. With careful tuning of the provided presets, it can be tamed to normal filtering and saturation duties, but on the whole, it is a noisy, snorting beast of a plug-in, and is happiest with Full Metal audio destruction. 

OK enough with the AD copy. I have had some time with all three of these (I even created a group of presets for Dubstation 2). I can say these are a really nice step forward in the Audio Damage line up. The UI is really impoved on these (Grind and EOS2 have some killer front end graphics to help understand whats going on).

Grind really impressed me in its filter types as well as how the distortions can take a plain sound and add a ton of movement and character.  Similar to the Eurorack module Shapes also from Audio Damage, Grind lets you sequence lookup tables and waveshaping wavetables… very freaking cool.

tempo syncing the waveshaping and filter frequency changes is a joy.

Dubstation 2 is a very straight foward BBD sounding delay that will let you just easily get that dub delay you are after without a cluttered interface.

EOS 2 is just a joy to look at and hear. I’ve been using this to create gorgeous synth pads and basically create environments for my instruments to breathe in.

Audio Damage Shapes Eurorack Module wave shaping demo

Audio Damage Shapes

This is a digital effect module that can take a sine wave and turn it into a wavetable, it can also be used as a complex distortion module. available now from most Eurorack Module dealers it retails around $289, get it direct from Audio Damage . shapes

Shapes includes 16 smoothly interpolated wavetables as well as 9 lookup table algorithms 

It is a true stereo module as well. 

Features 

 » The WAVE/ALGO knob and CV input control which wave or algorithm is active. In LOOKUP mode, the knob controls which of sixteen tables the input will scan. In ALGO mode, the knob controls which of nine algorithms will affect the input. 

» The PARAM 1 knob is a variable function knob. In LOOKUP mode, it controls the width of the table scan, from about 15% of the table (at full anti-clockwise) to the entire table (at full clockwise.) In ALGO mode, its function varies, but it is usually Drive or Amount. (Basically “more.”) 

» The PARAM 2 knob, in LOOKUP mode, controls the start position of the table. It can effectively be thought of as a phase control. In ALGO mode, its function varies, and it is not used in every algorithm. 

» The MIX knob controls an equal power wet/dry mix. At full anti-clockwise, you only hear the input, and at full clockwise you only hear the effect. 

» The MODE switch controls whether the module acts as a wavetable scanner or a waveshaper. In LOOKUP mode, the wavetables are active, while in ALGO mode, the algorithms are active. 

» Shapes is true stereo; the left and right signals do not intermingle internally; thus you can, for instance, run a kick in the left channel and a snare in the right, and vary the effect by attenuating either channel before it enters the module. 

» 48kHz 24 bit audio path with a high-quality Cirrus-Logic AD/DA convertor. 10Vpp CV control over all parameters. 

» USB port (on the PCB board) for easy firmware updates. 

» High-quality 100% Made In The USA construction, including panel-bolted 100,000-cycle BI potentiometers and custom stamped Rogan knobs. 

» Power draw is 40ma from the +12V rail and 9ma from the -12V rail. This module has an on-board regulator and does not require +5V. Module depth is 25mm.

» Shapes, like all Audio Damage hardware products, includes our lifetime unconditional warranty.

Audio damage Kompressor Eurorack effect module

The Audio Damage Kompressor is a digital true stereo compressor that can also work as a Mono with side chain input compressor. occupying only 6 hp, this compressor packs a big punch for its small size. RATIO is a scaled control. The first half of the rotation goes from 1:1 to 1:10, and from 12 o’clock to fully clockwise, it goes from 1:10 to 1:1000 (infinite). Gain can give you up to 30+db of additional gain along with a soft internal saturation emulating an analog circuit.

The Build quality feels very solid and the compression is really quite well controlled. I’ve been using it both as an final mix compressor and as a drum squashing beast as well.

Screen Shot 2017-01-24 at 8.34.16 AM

Available now for only $289

Live Modular Drum Logic using the XXX_or

Most people are aware of my affinity for finger drumming and live performance, so it shouldn’t come as a shock that I want to preform live unsequenced finger drumming with my Modular system. However when I began setting up patches to do this sort of thing I ran into a problem. I wanted to use 1 module for both open and closed hi hats, while triggering this single module from 2 gate sources without running into the issue of the closed hi hat opening up the decay envelope. ENTER LOGIC. In order to complete such a task I need to separate the closed hi hat trigger from the open hi hat trigger (while there is only one trigger input on the module). To do this I use the Animodule XXX_or . This module allows me to send two separate triggers to the same destination and other destinations without the risk of back feeding and having the closed hi hat trigger the decay envelope. Normally this back feeding wouldn’t be an issue if I was simply using a sequencer, but in a live performance real it is important that the open hi hat pad and the closed hi hat pad both trigger the sound independently. Take a look at the video below to see how I did it.

Buy the XXX_Or here

Buy the Audio Damage Neuron here 

Audio Damage Neuron FM drum synth eurorack module

Here is the download link to the free sample pack.Audio Damage Neuron Fluxwihit free pack!

 

This module is available now from Audio damage. check them out at their site https://www.audiodamage.com/hardware/product.php?pid=ADM12

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